Apps: clash of clans

TJTJ

Skid Plates
Founding Member
Location
NJ
Start raiding people when your shield runs out. I steal what I need, lose/gain trophies as I go, depending if I want to stay in my league (S1 now). Once you have what you need, buy-all-the-things and don't worry about getting raided for 2k lix, lol.

This

:D




I just hit REVENGE to get my attacks in, as its free, and, its PAY BACK.

[video=youtube;GC2qk2X3fKA]https://www.youtube.com/watch?feature=player_embedded&v=GC2qk2X3fKA[/video]
 

harryron

The Grumpiest of Mid-Westerners
Location
ohio
Start raiding people when your shield runs out. I steal what I need, lose/gain trophies as I go, depending if I want to stay in my league (S1 now). Once you have what you need, buy-all-the-things and don't worry about getting raided for 2k lix, lol.
Right now just troops for raiding is costing just shy of 50k in elixir; that is not including the cost of spells if I use them. when raiding I try to double the cost of my raid in elixir to make it worth it. War troops are more expensive. I baught a 2 day shield today so people will stop raiding me so I can save elixir to upgrade my dragons. without a shield I get raided pretty often sometimes as soon as my shield runs out. The upgrade will cost 2 million in elixir and that is the max I can collect untill I upgraded my storages.
 

TJTJ

Skid Plates
Founding Member
Location
NJ
Don't raid with expensive troops, use the el cheapos, and, cherry pick the goods.

:D
 

harryron

The Grumpiest of Mid-Westerners
Location
ohio
I use 55 barbarians, 55 archers, 7 giants, 6 wall breakers, 2 healers. I try not to use any spells but once in awhile I use a healing spell. I never use any of the other higher cost troops.
 

harryron

The Grumpiest of Mid-Westerners
Location
ohio
My poor giants are used to draw fire so the barbarians and archers can get to work. Most of the time I am raiding higher level players because they have higher return rates (it also depends on what level their walls are).
 

TJTJ

Skid Plates
Founding Member
Location
NJ
The giants are best at killing their D in addition to drawing fire as you've been using them.

IE: Send the big G, when the fire is focused on them AT the wall, send the breakers to dart in and blow it just as the G get there...and they go right in, and, swarm the wee guys in through the hole just a little AFTER, so the giants have had time to destroy what kills the wee guys.

That's when the next breaker waves goes in to take out the inner D, and so forth.

:D

A lot of the time, more giants are better than more wee guys...because IF the G get rid of the D, the wee guys can sack the place.
 

harryron

The Grumpiest of Mid-Westerners
Location
ohio
Level 2 dragons in 7 days, now to get some elixir built back up

8f1544c95e94fab2b5b7884da8723191.jpg
 

TJTJ

Skid Plates
Founding Member
Location
NJ
Level 2 dragons in 7 days, now to get some elixir built back up

8f1544c95e94fab2b5b7884da8723191.jpg



I'm looking at your design...and a coupla observations/recommendations:

1) Your TH is not protected well, as wiz/archers/queens, etc...can snipe it from outside the walls....and star you w/o even getting in.

2) Your castle should be centered so as to allow the circle it covers to protect your base...when its off set like that, your troops are only defending one side.

3) If you're going to use village walls to protect something, protect things with higher value over things with lower value, like elixir pumps over barracks for example.

4) Your AD will do more for you if it's circle covers more of the base, and especially if the covered part is important, such as your TH, and defenses that can't shoot flyers.

5) Your walls use a lot of shared intersections. That means that an attacker breaking your walls can break the intersection, and get into TWO boxes instead of just one. Its better to make the intersections off set, so that you don't have one brick to remove, that then lets a guy into 2 "boxes".
 

TJTJ

Skid Plates
Founding Member
Location
NJ
Well, we're slowly building Perk stats, but, damn, its been a war win drought.

We keep getting tough draws.

Luckily, to me at least, the wars are about as fun win or lose, so, its not a BIG deal, but, I would like to win a FEW more.

:D
 

TJTJ

Skid Plates
Founding Member
Location
NJ
OK, we got tony, and corbuscus back, and ghostyy now too.

Up to 22 total members now....with 6 total players? ;P

:D
 

TJTJ

Skid Plates
Founding Member
Location
NJ
War troops ready. How does this look?
8d29e2a90c6c71ddea77dd935859ab1c.jpg


Any pointers?


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I go by who I am attacking. Some are vulnerable on one side to ground, and another side to air, etc...some have a lot of wall and its just easier to jump spell, if you have that one, or, use the breakers, or balloons, etc.
 

ellisfamilyokc

First Fill-Up (of many)
Location
OKC
Still trying to get all that figured out. When we had 20 member wars, wizards and healers were a sure 3 star. This all a little tougher now. Last war I hit 15 with 11 dragons including the war castle. Only managed two stars. That mass of dragons always kicks my rear. I thought it would be an easy three.


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TJTJ

Skid Plates
Founding Member
Location
NJ
Still trying to get all that figured out. When we had 20 member wars, wizards and healers were a sure 3 star. This all a little tougher now. Last war I hit 15 with 11 dragons including the war castle. Only managed two stars. That mass of dragons always kicks my rear. I thought it would be an easy three.


Sent from my iPhone using Tapatalk

As the bases get more complicated, and the defenses include air defense especially, dragons get their asses kicked by the AD sometimes. As you know, they will fly next to an AD shooting at them, and burn the crap out of a barracks, a gold mine, an elixir pump, anything BUT the damn AD shooting them. :D

What you can get a dragon to do pretty reliably, is TO go after the other guys troops, like his king is toast, etc. They will tend to fly the perimeter burning stuff like crazy, so, you want the perimeter air defenses down first.

The giants go after defensive stuff, first, so, they are reliable as far as taking out the defenses....but need breakers or they get too chewed up working on walls, etc. When the wiz are BEHIND the giants, the defenses tend to ignore the wiz and shoot the giants...so the wiz can fireball the crap out of everything nearby....

...but, they are also dumb as door nails, and will blow up mines when being shot by towers, etc....so, you need them well back enough that the giants took out the wiz killers...or they get picked out like flies.

If you look at Balboa Jr (The current war's #15...), you can see the perimeter buildings, etc, are great for dragon chow...but, if the drag break inboard, those 2 AD better have been knocked out before it gets there.

The base has a lot of traps. You might want some barbs to send in to blow them instead of losing all the giants at once, etc.

His base uses boxed D's, so if you're in one box tearing it up, you are under fire from another box...and have to break walls to get out, and then into the OTHER box, etc.

That means, on this base, you need a safe PATH...you need to take out the cover fire first, then (THEN) go where its now (NOW) not covered anymore...and break into the main enclosure to kill the TH...after making sure you can kill the TH w/o GETTING killed by what's OUTSIDE the main enclosure.

He has a bunch of wiz bait, etc...between the boxes.

That's so your guys walk BETWEEN the boxes, in the crosssfire, as long as possible. IE: Do the box, and avoid your guys running around the to get the bait...if possible.

MORE giants might work with more breakers....and so forth.

His AD might take out your healers if you go inboard.

His AD are central...so, healers might not be a great use of available troop spots.

His castle is central too, so, depending on what's in it...you will need to kill them (Lightning, your dragon, your wiz, etc...).

His troops look lureable, by his lab for example. (Lure'm out and kill them first...)

The opening in those corners all around are obviously booby trapped...so, again, send in canon fodder, not good troops...to blow/spring the traps.


His TH is close to the wall, your wiz or archers could rain death from above on it w/o a problem if you can clear the bunkers (boxes) first that cover where they'd need to stand to deliver.

He has a box on the right with only the distant AD and one canon from the tower nearby for cover, with all ground D, such as exposed mortar and the canons. If the AD was out, its purina dragon chow...or balloon/minion fodder, etc.

And so on and so forth....you look at the base, its weaknesses and strengths, and THEN decide what to train to take it out.

:D
 

harryron

The Grumpiest of Mid-Westerners
Location
ohio
Dragons fusterats the crap out of me. But they are my strongest troops right now. The nice thing is when they get to level2 they live a little longer.
 

TJTJ

Skid Plates
Founding Member
Location
NJ
Dragons fusterats the crap out of me. But they are my strongest troops right now. The nice thing is when they get to level2 they live a little longer.

L4 are beasts....you'll love'm.

:D

I'm finding that the troops that take out D FIRST are really useful though, as I can use whatever for mop up if they're not under fire.

I've been heavily into loons lately for example when the walls are too involved.
 

Tay-Lo

I'm the king of junk food!
Location
Upstate SC
Im gonna upgrade me wizards and hog riders to help out my drags.

Untill i upgrade me th my drags are maxed out at L3.

Sent from my pocket computer
 

harryron

The Grumpiest of Mid-Westerners
Location
ohio
My giants gets trashed in wars; that's with using wallbrakers. Then again they are level4. wizards just finished upgrading to level4 before the last war.
 

TJTJ

Skid Plates
Founding Member
Location
NJ
The BIG black furred giants are pretty tough....they can wreak some havoc.

The Valks are surprisingly deadly if you have a crowded base to attack...its all splash damage.
 
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